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https://github.com/UOH-CS-Level5/551455-graphics-programming-2526-the-repo-Zyb3rWolfi.git
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11 lines
164 B
GLSL
11 lines
164 B
GLSL
#version 330
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in vec4 outColour;
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out vec4 outputColor;
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in vec2 TexCoord;
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uniform sampler2D uTexture;
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void main()
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{
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outputColor = texture(uTexture, TexCoord);
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} |