using OpenTK.Mathematics; namespace TheLabs; public class Camera { public Vector3 _position = new Vector3(0.0f, 0.0f, -3.0f); public Vector3 _target = new Vector3(0.0f, 0.0f, -1.0f); public Vector3 _up; public Camera(Vector3 position, Vector3 target, Vector3 up) { _position = position; _target = target; _up = up; } public Matrix4 LookAt() { return Matrix4.LookAt(_position, _position + _target, _up); } }