using OpenTK.Mathematics; namespace TheLabs; public class BoxCollider { public Vector3 Center; public Vector3 HalfSize; public BoxCollider(Vector3 center, Vector3 halfSize) { Center = center; HalfSize = halfSize * 0.5f; } public Vector3 Min => Center - HalfSize; public Vector3 Max => Center + HalfSize; public bool CheckCollision(BoxCollider other) { bool collisionX = Max.X >= other.Min.X && Min.X <= other.Max.X; bool collisionY = Max.Y >= other.Min.Y && Min.Y <= other.Max.Y; bool collisionZ = Max.Z >= other.Min.Z && Min.Z <= other.Max.Z; return collisionX && collisionY && collisionZ; } }