Added maps

This commit is contained in:
zyb3rwolfi 2025-11-28 10:30:56 +00:00
parent da9990908a
commit 8e794f47fa

View File

@ -60,7 +60,7 @@ public class RenderObject
else else
{ {
GL.Uniform1(GL.GetUniformLocation(Shader.Handle, "uUseNormalMap"), 0); GL.Uniform1(GL.GetUniformLocation(Shader.Handle, "uUseNormalMap"), 0);
} }
Material.Apply(Shader); Material.Apply(Shader);
light.Apply(Shader); light.Apply(Shader);