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Added maps
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@ -60,7 +60,7 @@ public class RenderObject
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else
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else
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{
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{
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GL.Uniform1(GL.GetUniformLocation(Shader.Handle, "uUseNormalMap"), 0);
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GL.Uniform1(GL.GetUniformLocation(Shader.Handle, "uUseNormalMap"), 0);
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}
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}
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Material.Apply(Shader);
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Material.Apply(Shader);
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light.Apply(Shader);
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light.Apply(Shader);
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