diff --git a/TheRepo/TheLabs/RenderObject.cs b/TheRepo/TheLabs/RenderObject.cs index 5be1092..20ed534 100644 --- a/TheRepo/TheLabs/RenderObject.cs +++ b/TheRepo/TheLabs/RenderObject.cs @@ -60,7 +60,7 @@ public class RenderObject else { GL.Uniform1(GL.GetUniformLocation(Shader.Handle, "uUseNormalMap"), 0); - } + } Material.Apply(Shader); light.Apply(Shader);